I started VFX in 2015, after I discovered pieces of digital art, made with particle simulations.
The main benefit of the tools I’m using now is that very large particle counts up to 1 billion or more create renderings wich are extremely rich in details. Also the photorealism is on a top level with calculations of reflections and absorptions of light inside of volumetric shapes. I discovered that not only the quality of rendering but also the possibilities of performing physically realistic simulations, wheather for an abstract music-visualizer or a highy detailed out of space animation is enormously powerful.
Being fascinated of this I dug into Krakatoa especially even more over time and finally became an expert for this still most efficient tool for volumetric rendering.
It also opened my mind for more 3D-techniques like ray-traycing, modeling and other particle-based effects when it comes to physically accurate scenarios. Especially with the power of Maxon’s Redshift and the expensive Environment of TyFlow there’s a huge Variety for impressive photorealistic Scenes which can be simulated and rendered extremely fast. Wheater simple motion-graphics or CGI-Scenes, the faster complex shots with high physical accuracy can be computed, the better it is for the flow of creativity.
So not only the technical level is an important foundation but especially the creative mind behind it.